//MP vars mp_decals 0 mp_usehwmmodels 0 mp_usehwmvcds 0 //Multicore vars mat_queue_mode -1 r_threaded_particles 1 r_threaded_renderables 1 r_threaded_client_shadow_manager 1 r_queued_decals 0 r_queued_post_processing 0 r_queued_ropes 0 cl_threaded_bone_setup 1 cl_threaded_client_leaf_system 1 //Client vars cl_detaildist 1200 cl_ejectbrass 0 cl_forcepreload 1 cl_idealpitchscale 0.02 cl_show_splashes 0 cl_muzzleflash_dlight_1st 0 cl_muzzleflash_dlight_3rd 0 cl_phys_props_enable 0 cl_phys_props_max 0 cl_pred_optimize 2 g_ragdoll_fadespeed 99999 g_ragdoll_lvfadespeed 99999 cl_ragdoll_collide 0 ragdoll_sleepaftertime 1.0f cl_ragdoll_physics_enable 1 cl_ragdoll_fade_time 0.01 cl_ragdoll_pronecheck_distance 0 cl_new_impact_effects 0 cl_rumblescale 0 //Render vars r_3dsky 0 r_cheapwaterend 0.1 r_cheapwaterstart 0 r_decals 512 r_drawdetailprops 1 r_drawflecks 0 r_drawmodeldecals 0 r_eyes 0 r_dynamic 0 r_fastzreject -1 r_fastzrejectdisp 1 r_lightaverage 0 r_lod 2 r_maxdlights 0 r_maxnewsamples 0 r_minnewsamples 0 r_maxsampledist 0 r_PhysPropStaticLighting 0 r_rootlod 2 r_shadowmaxrendered 32 r_shadowrendertotexture 1 r_shadows 1 r_forcewaterleaf 0 r_waterdrawreflection 0 r_WaterDrawRefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_worldlights 0.9 r_worldlightmin 1 lod_TransitionDist 1 rope_averagelight 1 rope_collide 0 rope_shake 0 rope_smooth 0 showhitlocation 1 props_break_max_pieces 0 //Material vars mat_colorcorrection 0 mat_antialias 0 mat_autoexposure_max 0 mat_autoexposure_min 0 mat_bloomscale 0 mat_bufferprimitives 1 mat_parallaxmap 0 mat_aaquality 0 mat_forceaniso 0 mat_bumpmap 0 mat_clipz 1 mat_colcorrection_disableentities 0 mat_compressedtextures 1 mat_debugdepth 0 mat_debugdepthmode 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_disable_ps_patch 1 mat_fastspecular 1 mat_filterlightmaps 0 mat_filtertextures 1 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 1 mat_framebuffercopyoverlaysize 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_maxframelatency 0 mat_max_worldmesh_vertices 0 mat_monitorgamma 1.6 mat_reducefillrate 0 mat_specular 0 mat_trilinear 1 mat_wateroverlaysize 16 mat_picmip 2 mat_supportflashlight 0 muzzleflash_light 0 mat_motion_blur_enabled 0 //Sound vars snd_legacy_surround 0 snd_pitchquality 0 snd_mixahead 0.1 dsp_slow_cpu 1 dsp_enhance_stereo 0 //Misc vars fps_max 101 gl_clear 0 jpeg_quality 100 net_graph 1 mem_max_heapsize 1024 dod_playwinmusic 0 dod_playrivalrysounds 0 dod_playachievementsound 0 clear echo "HighFPS cfg is successfully loaded."